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Crimson Hall 9 - Blood Queen Lana'thel

 
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Vendettaz
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Joined: 19 Sep 2008
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Location: Edmonton, AB Canada

PostPosted: Wed Dec 02, 2009 7:00 pm    Post subject: Crimson Hall 9 - Blood Queen Lana'thel Reply with quote

http://www.youtube.com/watch?v=ESHpu5aoxfs&feature=player_embedded


Phase 1: Ground Phase

Phase 1 is a tank and spank with a few special abilities. Due to the Blood Mirror ability this phase requires two tanks who should stand on top of each other.

The ranged and healers should be spread out in order to deal with the Swarming Shadows ability. While this ability is active the targeted player will leave a trail behind them that deals damage to any player who touches it. This is similar to the flame effect on Jaraxxus. Melee must move out of their clump quickly to avoid killing others with the trail. The best way to deal with the debuff is to take the trail to the wall and kite it along the wall in order to maximize the free space in the room.

At times 3 people will be selected and debuffed with the Pact of the Bloodfallen. Red lines will appear connecting the afflicted players and they must move toward each other (perhaps using a designated meeting spot). Until they get within 5 yards of each other and clear the debuff they will take damage and deal damage to non-linked allies every 2 seconds. It is important to move quickly to minimize the effect of this debuff.

The Blood Queen will select players and debuff them with Frenzied Bloodthirst. After afflicted they will have 15 seconds to sate their thirst for blood. While under the effects of this debuff the player will gain the ability "Vampiric Bite". This ability must be used on another player and will sate the thirst. The player who is bitten will be debuffed with the Essence of the Blood Queen, significantly increasing damage and causing no threat for attacks done for the duration of the debuff. If the player does not sate their thirst for blood they will become Mind Controlled, it is very important to not let this happen.

Phase 2: Air Phase

In Phase 2, Blood Queen will run to the center of the room and fly up in the air. While in the air she will cast Bloodbolt Whirl. In order to prevent this from killing the raid, you must spread out. The splash radius on the Bloodbolts is 6 yards so raid members should spread at least that far.

After casting Bloodbold Whirl, Blood Queen will return to the ground and resume Phase 1.

Tank Tips

Consider placing raid symbols on the tanks. This will allow them to easily find each other after Phase 2 as well as if the boss must be moved during Phase 1 due to poor Shadow debuff "fire" placement.

Heal Tips

Have grid setup to show those who have the Shroud of Sorrow and Essence of the Bloodfallen debuffs, as they will require healing.

Melee Tips

Watch your debuffs closely and get out of the melee clump quickly when you have Shroud of Sorrow.
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Vendettaz
Sergeant Major
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Joined: 19 Sep 2008
Posts: 440
Location: Edmonton, AB Canada

PostPosted: Fri Jan 22, 2010 10:27 am    Post subject: Reply with quote

Here is a 10man version with explanations to the fight with a sort of bug mechanic where you let one person die after the second bite.

http://www.youtube.com/watch?v=S6VMysQNIZM&feature=player_embedded#
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Vendettaz
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Joined: 19 Sep 2008
Posts: 440
Location: Edmonton, AB Canada

PostPosted: Fri Jan 22, 2010 10:55 am    Post subject: Reply with quote

The 25man version of the fight would be the same for the 10man, but in this case, 2 people sacrifice themselves and are soulstoned before dying and are brought back into the fight after the buff has been removed from rezzing.

Everyone should have in there grid the debuff Essence of the Bloodfallen. This will tell everyone who has the debuff and now that person with the debuff will need to target someone to bite.
A pet bar will come up for you to use the ability to bite someone you target.

Also another debuff you need to input into your grid is Shroud of Sorrow, this debuff will inflict 4500 shadow damage every 2 secs and raid healing needs to be on there toes to heals this.

How to you sacrifice yourself
? you stand in the shadow flame/ fire, and healers should not heal the people trying to die to it.

Then the next of the 3 with the bite, 2 more would be sacrifice, ideally this would be done on 2 shamans who would have icons over there heads for people to bite on there locations. Shamans come back after Aunking.

3rd wave of bites would be anyone, but 2 would be picked out for sacrifice and druids would battle rezz them.

This is my strategy based on the ten man....it sounds hard, but really it isn't, this is and would be an easy kill with this strat, so again, watch the 10man video above and listen to the raid leader and you will see this will work and give us more time on dps and on the fight.

I will update this when I do my 10mans tonight and see if this works.

Anyways, here is a new 25man video clip

http://www.youtube.com/watch?v=4HZQO6pQly4&feature=player_embedded
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Pewpewlasers
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Joined: 29 Dec 2009
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PostPosted: Fri Jan 22, 2010 4:53 pm    Post subject: Reply with quote

according to MMO champion they hotfixxed the queen fight so that you wouldnt have to sacrific anyone. something dealing with the timers going longer or something.

We increased the duration of Essence of the Blood Queen to 60 seconds in 25 player difficulty, and 75 seconds in 10 player difficulty. A strategy developed for managing the Essences throughout the fight that involved intentionally killing a player, and this change addresses that strategy. The new timing does interact with some of her other abilities in new ways, but there are methods that players have to lessen that impact.
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